Game Industry Introduction

Duration
1 Jan 2025 - 31 Dec 2026
Extent
5 ects credits
Price
0,00 € + vat 0 %

Registration

Content

The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.

It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.

Learning objectives

After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.

Prerequisites

Basic understanding of games.

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Learning material and recommended literature

Online.

Teacher/Contact Person

Registration

By 30.12.2026 00:00
Starts 1 Jan 2025
0,00 € + vat 0 %